Facility Data Structure
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Name:             The name for this facility.

Description:      A string description of this facility.

Cost:             The cost in Construction Points for this facility.

Time:             The number of turns it takes to complete construction of
                  this facility.

Facility Type:    The type of facility this specific facility belongs to.
                  The facility type dictates what the Special Amount means
                  in the game.

Tech Type:        The Tech Type that must be researched.

Tech Amount:      The tech level within the Tech Type that must be
                  reached to discover this facility.

Pic Num:          The picture position of this facility in the facility.bmp
                  file. All picture numbers begin with 0 as the first
                  element. Picture numbers wrap to each new line from the
                  previous line. The first facility picture is 0, and there
                  are a total of 42 allowed facility pictures.

Special Amount:   This number is a value which gives a facility abilities
                  based on its Facility Type. See the table below for details
                  on what the special value means for each Facility Type.


Facility Type                  Special Amount
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Construction Center            Number of Construction Points generated each turn.
Research Center                Number of Research Points generated each turn.
Intelligence Center            Number of Intelligence Points generated each turn.
Spaceport                      Not used.
Resupply Depot                 Not used. 
Military College               Percentage bonus given to ships in the sector.
Value Improvement Plant        Percent value improvement each turn.
Conditions Improvement Plant   Percent conditions improvement each turn.
Palace                         Not used.
Urban Pacification Center      Percentage of anger that is decreased each turn.
Ground Base                    Percentage troop modified for ground combat.
Shield Base                    Amount of shields generated.
Missle Base                    The id number of the component that this facility
                               fires into space during combat. It is hard-coded 
                               that a Missle Base will have 5 of these weapons.
Phased-Shield Base             Amount of phased-shields generated.
Gravitational Shield Base      Not used.



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Space Empires III is Copyright 1997, by Malfador Machinations
Website:  http://www.crl.com/~malfador/
